<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>browsergames.top · blog</title><description>Guides and notes on persistent browser-based games.</description><link>https://browsergames.top/</link><language>en</language><item><title>Games Like Torn: 12 Text Crime Games We Checked in October 2026</title><link>https://browsergames.top/blog/games-like-torn-crime-games-checked/</link><guid isPermaLink="true">https://browsergames.top/blog/games-like-torn-crime-games-checked/</guid><description>Twelve text crime games checked in October 2026 against Torn&apos;s loop, grouped by whether the world persists, runs in long rounds or resets every few days.</description><pubDate>Tue, 06 Oct 2026 09:00:00 GMT</pubDate><category>crime</category><category>text-based</category><category>mafia</category><category>energy-system</category><category>seasons-rounds</category></item><item><title>What Is a Persistent Browser-Based Game (PBBG)?</title><link>https://browsergames.top/blog/what-is-a-persistent-browser-based-game/</link><guid isPermaLink="true">https://browsergames.top/blog/what-is-a-persistent-browser-based-game/</guid><description>A persistent browser based game keeps its world running while you are logged out; we define it by three tests, with twelve dated examples from our directory.</description><pubDate>Fri, 02 Oct 2026 09:00:00 GMT</pubDate><category>definitions</category><category>pbbg</category><category>time-models</category><category>how-we-check</category><category>beginners</category></item><item><title>What Keeps a Small Browser Game Running for Twenty Years</title><link>https://browsergames.top/blog/what-keeps-a-small-browser-game-running-for-years/</link><guid isPermaLink="true">https://browsergames.top/blog/what-keeps-a-small-browser-game-running-for-years/</guid><description>Lessons from small browser games that have lasted two decades: a loop that barely changes, a steady rhythm, player moderators, cheap servers, honest money and a handover plan.</description><pubDate>Tue, 29 Sep 2026 09:00:00 GMT</pubDate><category>long-running</category><category>game-development</category><category>for-developers</category><category>indie</category><category>community</category><category>open-source</category></item><item><title>Rounds, Seasons or a World That Never Resets</title><link>https://browsergames.top/blog/rounds-seasons-or-a-world-that-never-resets/</link><guid isPermaLink="true">https://browsergames.top/blog/rounds-seasons-or-a-world-that-never-resets/</guid><description>How browser games handle resets: rounds that end, Travian-style worlds won by a tribe, seasonal leaderboards and permanent worlds, with trade-offs for players and builders.</description><pubDate>Fri, 25 Sep 2026 09:00:00 GMT</pubDate><category>seasons-rounds</category><category>game-design</category><category>resets</category><category>persistent-worlds</category><category>strategy</category><category>space-strategy</category></item><item><title>What a New Browser Game&apos;s Public Pages Need Before Players Sign Up</title><link>https://browsergames.top/blog/what-a-new-browser-game-site-needs/</link><guid isPermaLink="true">https://browsergames.top/blog/what-a-new-browser-game-site-needs/</guid><description>A checklist for builders, from reviewing hundreds of game sites: what to say, show and publish so players and directories can verify a new browser game without an account.</description><pubDate>Tue, 22 Sep 2026 09:00:00 GMT</pubDate><category>for-developers</category><category>checklist</category><category>new-browser-games</category><category>how-we-check</category><category>game-websites</category></item><item><title>How Browser Games Make Money Without Driving Players Away</title><link>https://browsergames.top/blog/how-browser-games-make-money-without-driving-players-away/</link><guid isPermaLink="true">https://browsergames.top/blog/how-browser-games-make-money-without-driving-players-away/</guid><description>How persistent browser games pay their bills, with terms from the games&apos; own pages: premium accounts, passes, donations, cosmetics, and what players resent.</description><pubDate>Fri, 18 Sep 2026 09:00:00 GMT</pubDate><category>monetisation</category><category>pay-to-win</category><category>game-design</category><category>for-developers</category><category>premium-accounts</category><category>free-to-play</category></item><item><title>Energy Bars, Ticks or Real Time: How Browser Games Pace a Day</title><link>https://browsergames.top/blog/energy-ticks-or-real-time-how-browser-games-pace-a-day/</link><guid isPermaLink="true">https://browsergames.top/blog/energy-ticks-or-real-time-how-browser-games-pace-a-day/</guid><description>How action points, energy bars, hourly ticks, real-time timers and idle progress ration a player&apos;s day, and what each costs builders in load, catch-up and money.</description><pubDate>Tue, 15 Sep 2026 09:00:00 GMT</pubDate><category>game-design</category><category>energy-system</category><category>turn-based</category><category>real-time</category><category>idle</category><category>pacing</category></item><item><title>Why New Browser Games Get Called AI Slop, and What Players Look For</title><link>https://browsergames.top/blog/why-new-browser-games-get-called-ai-slop/</link><guid isPermaLink="true">https://browsergames.top/blog/why-new-browser-games-get-called-ai-slop/</guid><description>Patterns from hundreds of browser game sites we reviewed: template legal text, login-only homepages, undated news, padded counters, and what the trusted new games do instead.</description><pubDate>Fri, 11 Sep 2026 09:00:00 GMT</pubDate><category>ai-slop</category><category>for-developers</category><category>new-browser-games</category><category>how-we-check</category><category>indie-games</category></item><item><title>PBBG Glossary: Ticks, Energy, Rounds, Resets and More</title><link>https://browsergames.top/blog/pbbg-glossary-ticks-energy-rounds-resets/</link><guid isPermaLink="true">https://browsergames.top/blog/pbbg-glossary-ticks-energy-rounds-resets/</guid><description>Plain definitions of the words PBBG players use, from ticks and action points to rounds, wipes and supporter packs, each with a real game as the example.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate><category>glossary</category><category>pbbg-terms</category><category>energy-system</category><category>seasons-rounds</category><category>game-design</category><category>beginners</category></item><item><title>What We Check Before We List a Browser Game</title><link>https://browsergames.top/blog/what-we-check-before-listing-a-browser-game/</link><guid isPermaLink="true">https://browsergames.top/blog/what-we-check-before-listing-a-browser-game/</guid><description>The three tests a browser game must pass before we list it, what we refuse to list, how we decide whether a game is alive, and what every listing contains.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate><category>methodology</category><category>how-we-check</category><category>listing-criteria</category><category>for-developers</category></item></channel></rss>