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Tags
Play style and features. A game can carry several.
- PvPPlayers fight, raid or compete against each other.257 games
- Guilds and factionsOrganised groups with shared goals and politics.254 games
- Text-basedPlayed mostly through text and menus rather than graphics.204 games
- PvEProgress against the world; other players are optional.179 games
- Player economyMarkets and prices set by players trading with each other.173 games
- IndieMade by one person or a very small team.169 games
- GraphicalMaps, sprites or illustrated interfaces carry the play.159 games
- Real-timeThe world moves while you watch.146 games
- Long-runningLive for ten years or more.111 games
- CraftingGathering and making things is a core loop.89 games
- Mobile-friendlyPlays comfortably in a phone browser.74 games
- Seasons or roundsWorlds reset or new servers start regularly.64 games
- Mobile appsOfficial iOS or Android apps alongside the browser version.61 games
- Turn-basedActions resolve in turns, ticks or daily updates.60 games
- DiplomacyTreaties, alliances and betrayal between players matter.50 games
- Co-opPlayers work together more than against each other.49 games
- Energy systemActions spend energy or action points that refill over time.40 games
- No downloadEverything runs in the tab, no client or plugin.35 games
- RoleplayIn-character play and community storytelling are central.35 games
- CollectingCompleting sets, breeding or hoarding is the loop.34 games
- 4XExplore, expand, exploit, exterminate: empire play at scale.15 games
- SandboxFew set goals; players decide what the game is about.10 games
- PermadeathDeath or loss is permanent for a character or round.9 games
- Open sourceSource code published under an open licence.3 games