Tick-based space war in short seasonal rounds, in the spirit of early-2000s text strategy games.
Tag
Round-based browser games
Worlds reset or new servers start regularly.
64 games
Classic village-building strategy where empires fight to dominate servers lasting 4-6 months.
Medieval kingdom warfare on a shared map, with slow marches and six-week Ages.
Basketball manager with daily matches, national and international leagues and player trading.
A multilingual mafia browser game with a police HEAT meter, casino empires and 60-day seasons.
Planet-building space strategy with alliances and fleet battles across several universes.
Round-based war strategy game of odd armies, from petrol bombers to robot dinosaurs, since 2001.
Steampunk sky-island empire builder with seasons and a live guild war every Tuesday night.
Text-based mafia RPG where each one-month season is a race for respect, with city chat and PvP.
Turn-based modern nation building, carrying on the Earth:2025 tradition across several servers.
Seasonal mafia RPG across five US cities where death archives your character for good.
Server-run turn-based idle RPG with PvP ratings, co-op nightmare bosses and seasonal realms.
Daily-tick fantasy war game where players conquer the regions of Midia one order at a time.
Travian-style settlement building and faction raids on a shared medieval map, with a battle pass.
Round-based text gangster game where crimes, families and shootouts reset every 15 weeks.
Seasonal medieval strategy where nobles hire, train and arm mercenaries to climb the ranks.
Real-time space empire game: conquer planets by infiltration or invasion in year-long rounds.
Medieval estate-building and parish politics on a hand-drawn map of the real island of Gotland.
Hourly-tick space empire game where player families conquer planets across round-based galaxies.
Seasonal text crime MMO where crews run heists and organised crime and fight to control states.
A text strategy MMO of 15-minute turns where armies raid souls and clans vote on wars.
Fast medieval raiding strategy in short rounds, built for players with 5-15 minutes a day.
Turn-based mob wars game with short rounds, families, city control and prizes every round.
Seasonal text mafia game from Norway where families fight over cities and seasons end in a gallery.
Lead a Greek noble house in 300 BC Massalia, where one real day is one season.
Free football management across 38 national leagues competing in one shared game world.
Medieval trade simulator where player order books set every price in every town.
A three-week economic simulation where thousands trade, govern and police a shared Federation.
Action-point PvP RPG where angels, demons and mortals fight to shape the next reborn world.
A persistent space 4X where human players share the galaxy with clearly labelled AI empires.
Open-source remake of Dominion: text-based realm warfare in hourly ticks over seven-week rounds.
Tick-based fantasy war game from 2001 where tribes fight in alliances across repeating ages.
Prohibition-era mafia RPG where crime families fight over city rackets in seasonal rounds.
A persistent space 4X where you can command fleet battles live from a ship's bridge.
Round-based space warfare where galaxies and alliances fight over asteroids tick by tick.
Free football manager from 2007 where you train a squad and run a stadium in a league of players.
Round-based humans-versus-zombies city survival game played on a slow energy timer.
Party-based idle MMORPG inspired by Ragnarok Online, where you script how your heroes fight.
Real-time space strategy in numbered rounds: colonise planets, design ships and war as clans.
A space 4X of colony economies, supply lines and seasonal galaxies.
Country-building war game from 1999 where rounds of two weeks to a month decide the top nation.
Text-based gangster game played in short rounds, from petty robberies to gang heists.
Mafia strategy game reset every ten days, where families race to the top of the round.
Dutch-built text mafia game of crimes, jobs and crews competing in seasons, installable as a PWA.
Old-school text strategy where rival mages build kingdoms that reset every three months.
Band management sim where you write, release and tour against real players on nightly charts.
Village-building war strategy with three factions, alliance banners and protected night hours.
Football management MMO where your club climbs leagues against millions of other managers.
Kings and governors build tribes of villages and fight over treasures in six-month rounds.
Village-building strategy where alliances race to raise a Wonder of the World.
Fantasy team manager where you sign champions and play one auto-battled league match a day.
Medieval village-building strategy where tribes raid, conquer and race to win each world.
Build factories, shops and a trucking fleet to top a 70-day business round.
A UK text-based mafia game played in numbered rounds that wipe everything except recent purchases.
Text-based fantasy kingdom warfare where provinces band together across long ages.
A tick-based fantasy war game where kingdoms of rulers fight two-month eras on a shared map.
Real-time strategy where players lead real countries and battalions in seasonal world wars.
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